Loading...
189
Game
One Night at Clark's
1 year ago

Added some cool new stuff

Read the article below


This is a showcase of a popup mechanic I coded into the game (inspired by ONaF 2), just as another "enemy".

Here's the stuff that I showcased in this video devlog (in order of appearance):

- Game Jolt login screen, which as the name suggests, allows you to login to your GJ account for trophies, preceding the warning and main menu.

- A revamp of the settings menu, being complete (controller support will be in a future update AFTER the game's release) being a pop up menu instead of an entirely different one for the whole screen.

- Interactable purple cactus

- The main attraction of this video; the pop up mechanic that I spent about a week coding.

Yeah that's all, FOLLOW FOR MORE UPDATES..........................

- 10th August 2025
I am from the future and I am here to say I lied there will NOT be a controller port



7 comments

Loading...

Next up

Tomorrow

Took me two weeks to realise you could play overclarked mode in v1.9 from the moment you open the game for the first time

I should quit game development

Fix Fredbear

Version 1.1 is now out, read the article for bugs I've fixed that you may or may not have encountered. Thank you for downloading and playing as always.

They need you. 🐥

Announcing the development One Night at Clark's 2, today!

Here's a sneak peek of when you boot it up.

Go follow the game right now.

Notice: The game's development will be exponentially slower due to- [Read the article]

Heads up to any new players or people who haven't come across it yet:

You can rate the game here and give me feedback, I read them

https://forms.gle/rnYZEvjRrWmjRrbr8

Development Update + Happy Halloween!

I thought I only wanted this to have 2 nights, but I scrapped that and decided to code an optional custom night, this is obviously for the people who want more of a challenge after beating the base game