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One Night at Clark's
7 months ago

It has been a LONG while since I've made a video devlog for this game, but I've been in CRUNCH mode for this game recently, so that means I've done some stuff.

Read the article below


This is a showcase of a popup mechanic I coded into the game (inspired by ONaF 2), just as another "enemy".

Here's the stuff that I showcased in this video devlog (in order of appearance):

- Game Jolt login screen, which as the name suggests, allows you to login to your GJ account for trophies, preceding the warning and main menu.

- A revamp of the settings menu, being complete (controller support will be in a future update AFTER the game's release) being a pop up menu instead of an entirely different one for the whole screen.

- Spinning circle loading thing

- Interactable purple cactus (THE VOICE OF THE CACTUS IS NOT ME, but my cousin's. While he was over at my house I asked him to just say cactus into my microphone lol)

- The main attraction of this video; the pop up mechanic that I spent about a week coding.

Yeah that's all, FOLLOW FOR MORE UPDATES..........................



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https://drive.google.com/file/d/1-a9AbR-yAC6coOb78DyBt5psCXULecI…

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watch this on yt:

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Shoutout to this absolute pimp @TurtleBoard for being the first person to record and complete 6/20 mode. Congratulations man!

https://www.youtube.com/watch?v=HEJOhli6zQ0

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