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One Night at Clark's
2 years ago

Added some cool new stuff

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This is a showcase of a popup mechanic I coded into the game (inspired by ONaF 2), just as another "enemy".

Here's the stuff that I showcased in this video devlog (in order of appearance):

- Game Jolt login screen, which as the name suggests, allows you to login to your GJ account for trophies, preceding the warning and main menu.

- A revamp of the settings menu, being complete (controller support will be in a future update AFTER the game's release) being a pop up menu instead of an entirely different one for the whole screen.

- Interactable purple cactus

- The main attraction of this video; the pop up mechanic that I spent about a week coding.

Yeah that's all, FOLLOW FOR MORE UPDATES..........................

- 10th August 2025
I am from the future and I am here to say I lied there will NOT be a controller port



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Announcing the development One Night at Clark's 2, today!

Here's a sneak peek of when you boot it up.

Go follow the game right now.

Notice: The game's development will be exponentially slower due to- [Read the article]

Cover of C418's "Clark" from Minecraft Listen to it, or don't https://youtu.be/ijnzxgX8vQc?si=7kLnFkqEVqrR2m0a

Ticket booth gameplay

Technical Office Gameplay №2🌻

Took me two weeks to realise you could play overclarked mode in v1.9 from the moment you open the game for the first time

I should quit game development

The FNaF Development Community is a community for aspiring creators, created by me and others. Join now

https://gamejolt.com/c/fnafds-k2tynb

Activity Report #1

After 8 months, the game is finally finished and is out! Thanks for all the support, guys. Be sure to download the game if you please. Also, contact me if you have discovered a bug or you have a question. That's all from me, enjoy the game!