2 new ball designs joined the fun!
Our beloved mascot and the star of his own game which came out this year (as of this post), Smitty!
And his beloved cousin, Milly!
VARIOUS grammar error fixes and removal of accidental "language spike" in "Stealth" (darn, how couldn't I noticed that
)
Fixed the accidentally-broken save system (my apologies if your map acts weird)
New logo animation?!
Fixes on some stages so they can be (a bit) playable by some (nothing to say in parenthesi-- oh dang)
Sticker Center now works better! (I hope)
Some new stickers were added!
UI rearranged for the inclusion of the new stickers.
Stickers no longer "stack" awkwardly, yay?
Loading screen update!
It's now easier to know which is what, thanks to the addition of icons
and better grammar.
Better Game Jolt integration! (hopefully)
If you have logged into Game Jolt through this game before, you may still have your savefile in your account. So if you DO have one, THIS screen will appear first. (not so visual but better than nothing, right?)
Also apologies if you lost your old savefiles in your account back in the previous versions, I'm so sorry, this hopefully should prevent that from happening again.
And many more fixes, just see for yourself!
The only known issue in this one:
Next up
Music Notes
Big Bang
And again, I forgot to share the last clip I shared elsewhere
Map capsules that include the complete map data are hidden around one of the sectors of each location (the map was still unfinished as of the recording of the video)
2 posts today because I can't stop forgetting about posting stuff on this platform
First, the most recent one, readable signs and change in atmosphere when one sector away from the boss
Pistons
Points of the Compass
And second, Yurelumis or ghosts that glow in the dark
They can help the player navigate dark areas like caves, which is where they'll appear
(Notification banner is still WIP)
Once you release a Dropple, the game will notify you who you're saving
Yeah, simple as that
Stealth 2
Blast-Off
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