Game
Round Rotate
5 years ago

It has been quite a while that I decided to stop maintaining this game but I also decided to put in another patch on this game. (and thinking of making a sequel)


  • 2 new ball designs joined the fun!

    • Our beloved mascot and the star of his own game which came out this year (as of this post), Smitty!

      018.png
    • And his beloved cousin, Milly!

      019.png
  • VARIOUS grammar error fixes and removal of accidental "language spike" in "Stealth" (darn, how couldn't I noticed that )

  • Fixed the accidentally-broken save system (my apologies if your map acts weird)

  • New logo animation?!

    • Round Rotate is the only game where you'll see this animation, by the way.

      jyttldofq6.gif
    • Additional note: I may do similar things with the logo on my new games, or updates of my existing ones.

  • Fine-tuned player control (also because of Stealth )

  • Fixes on some stages so they can be (a bit) playable by some (nothing to say in parenthesi-- oh dang)

  • Sticker Center now works better! (I hope)

    • Some new stickers were added!

      • The Balls 'n' Stars balls introduced in the few updates back.

      • Smitty and Milly too, of course!

      • And also the not-so-popular Random ball! (raise your hand if you accidentally can play as him few updates back )

    • UI rearranged for the inclusion of the new stickers.

      electron_fvlhbczrvi.png
    • Stickers no longer "stack" awkwardly, yay?

      0dmz2r16ch.gif
  • Loading screen update!

    • It's now easier to know which is what, thanks to the addition of icons and better grammar.

      s3vijhompm.gif
  • Better Game Jolt integration! (hopefully)

    • If you have logged into Game Jolt through this game before, you may still have your savefile in your account. So if you DO have one, THIS screen will appear first. (not so visual but better than nothing, right?)

      electron_ympwzqlj8q.png
    • Also apologies if you lost your old savefiles in your account back in the previous versions, I'm so sorry, this hopefully should prevent that from happening again.

  • And many more fixes, just see for yourself!

  • The only known issue in this one:

    • The Electron runtime itself is not playing well in this build, it will randomly leave a "leftover process" on exit which you need to kill itself. Can't do anything with that.



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