Next up
Sweet victory.
Kodon's prologue level is DONE! That's milestone 1 of 4 for completing Phase 3 and reaching Crucible's final release.
Stay tuned for more news in the coming months!
And here's the shop animation for last week's new flail weapon.
Its jump attack hits a wide area, making it perfect for swatting flying enemies!
Rejoice! The jankiest puzzle in the game has been re-done.
It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.
Happy New Year!
It's been a while since I last posted, but I've still been hard at work with the first chapter of Kodon's story.
And to show for it, we have this stylish fellow - he may be slippery, but he's no match for Kodon's homing shot!
Hmm, what was that someone said about backstabbing?
There's something off about this room.
Almost as if we've entered a new dimension - a THIRD dimension.
Anyway, Construct 3 has had 3D features for a while and I decided to play with them a little. What do you think? Cool effect? Too jarring?
Aaaaand, we're back! Development on phase 3 (the final phase!) has begun, with Kodon's last weapon: The Beam Flail!
This is a clumsy but powerful weapon. It has a very long reach and hits hard, but it's not fast. Use it on enemies too close for your gun!
Operative Delta, elite assassin.
She'll play some sort of part in Kodon's upcoming story content.
The only question is just how much stabbing this part will involve!
Avast! Space pirates!
And what's a captain without his crew? These scoundrels will be among the first to make life difficult for you in Phase 3.
Egad, what's with all the enemies popping out of the walls lately? Can't you all just sit out in the open like proper gentlemen?
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