Just so you guys know, the full game is nowhere near finished. We’re still around halfway through the second chapter. And plus, Waails’ Dimensional Trouble is not the only game I am working on. I have two more game ideas, and I am working on one of them right now.
How this works is:
Me and Waails talk about possible ideas of what to put in the game, and after we have something set, I put that in the game, program everything, and after I’ve made a considerable amount of progress, I pass the game on to Waails, so he can polish it a little bit, plus add in some extra features. While he has hold of the game, I work on my other game, so I’m dividing my time between the two of them.
Maybe if I stopped being so much of a lazyass, we’d finish the game much quicker, but I don’t like to push myself. Plus, Waails is working on a GMod Animation, so he’s working his ass off too.
You guys all have to be patient. Since this other game that I am working on is much shorter, it will most likely come out before Waails’ Dimensional Trouble, so look forward to that.
Next up
I remember making these drawings a long time ago. I had two more, of Hilda Berg and Werner Werman, but they were lost. #CupheadFriday
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Szayel Aporro Granz - Bleach










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