Just so you guys know, the full game is nowhere near finished. We’re still around halfway through the second chapter. And plus, Waails’ Dimensional Trouble is not the only game I am working on. I have two more game ideas, and I am working on one of them right now.
How this works is:
Me and Waails talk about possible ideas of what to put in the game, and after we have something set, I put that in the game, program everything, and after I’ve made a considerable amount of progress, I pass the game on to Waails, so he can polish it a little bit, plus add in some extra features. While he has hold of the game, I work on my other game, so I’m dividing my time between the two of them.
Maybe if I stopped being so much of a lazyass, we’d finish the game much quicker, but I don’t like to push myself. Plus, Waails is working on a GMod Animation, so he’s working his ass off too.
You guys all have to be patient. Since this other game that I am working on is much shorter, it will most likely come out before Waails’ Dimensional Trouble, so look forward to that.
Next up
I remember making these drawings a long time ago. I had two more, of Hilda Berg and Werner Werman, but they were lost. #CupheadFriday
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
"Our work is never over" they said.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Got some fun collectibles in our game, Path of Kami!
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