Just so you guys know, the full game is nowhere near finished. We’re still around halfway through the second chapter. And plus, Waails’ Dimensional Trouble is not the only game I am working on. I have two more game ideas, and I am working on one of them right now.
How this works is:
Me and Waails talk about possible ideas of what to put in the game, and after we have something set, I put that in the game, program everything, and after I’ve made a considerable amount of progress, I pass the game on to Waails, so he can polish it a little bit, plus add in some extra features. While he has hold of the game, I work on my other game, so I’m dividing my time between the two of them.
Maybe if I stopped being so much of a lazyass, we’d finish the game much quicker, but I don’t like to push myself. Plus, Waails is working on a GMod Animation, so he’s working his ass off too.
You guys all have to be patient. Since this other game that I am working on is much shorter, it will most likely come out before Waails’ Dimensional Trouble, so look forward to that.
Next up
I remember making these drawings a long time ago. I had two more, of Hilda Berg and Werner Werman, but they were lost. #CupheadFriday
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
"Our work is never over" they said.
The whole squad is here!
Interested? Follow me!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
Showing off player 2 😎
What do you think?










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