6 years ago

It's been a long time since I last created something with Blender, so here's my last exercise! This was also the first time I rendered something on Blender, and it turned out really nice. I'm so proud of this work!
#Blender #AdventureTime #3D




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What lesson did dev teach you the hard way? #Devruary Expect the unexpected.

That "quick fix" will take 5 hours. That "simple feature"? A week. An engine update? Congrats, something broke. Always expect chaos. Plan for chaos. Embrace chaos.

How do you deal with burnout? #Devruary

Honestly? I just... step away. Stop coding.

The irony is that as a game dev, I rarely have time to actually PLAY games anymore. So when burnout hits, I try to play games that are nothing like what I'm developing.

Never before in my life did I think I would see this message. Damn, I didn't even know it existed. And this is a 2TB SSD we're talking about. I'm so screwed. #Unity #GameDev #IndieDev

WIP

What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.

The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.

Visual Update and New Direction:

And QnA!

What advice would you give a new dev? #Devruary START. SMALL.

I'm talking Flappy Bird, Brick Breaker, Pong level small.

Trying to make GTA 20 as your first project? That's a one-way ticket to burnout town. Walk before you run.

How Do You Usually Plan A Game Dev Project? #Devruary First, I dump ideas into a paper notebook like a game dev from the stone age. Then I tame the chaos using draw.io, Hack'n'Plan, and Notion. This pipeline works pretty well for me!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

What does success look like for your current project? #Devruary Success is the friends we made along the way.