5 years ago

It's been a long time since I last created something with Blender, so here's my last exercise! This was also the first time I rendered something on Blender, and it turned out really nice. I'm so proud of this work!
#Blender #AdventureTime #3D




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What lesson did dev teach you the hard way? #Devruary Expect the unexpected.

That "quick fix" will take 5 hours. That "simple feature"? A week. An engine update? Congrats, something broke. Always expect chaos. Plan for chaos. Embrace chaos.

How Do You Usually Plan A Game Dev Project? #Devruary First, I dump ideas into a paper notebook like a game dev from the stone age. Then I tame the chaos using draw.io, Hack'n'Plan, and Notion. This pipeline works pretty well for me!

What's your favorite game that does a lot with a simple idea? #GJAsks Say No! More! The game is literally just pressing one button to yell "NO!" at your coworkers, and somehow that's one of the most cathartic and hilarious experiences I've ever had!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Which game dev inspires you most? #Devruary

Scott Cawthon. The man took a simple mechanic and iconic characters and created a CULTURAL PHENOMENON.

Don't agree with everything he stands for, but his creativity as a dev is undeniable.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#GJAsks Hide and Shriek deserves SO much more attention! I'm not the type to play multiplayer games, but GOD I can't stress enough how much fun I had playing this game. The concept and the gameplay itself are so simple, but they work SO. FREAKING. WELL.

What advice would you give a new dev? #Devruary START. SMALL.

I'm talking Flappy Bird, Brick Breaker, Pong level small.

Trying to make GTA 20 as your first project? That's a one-way ticket to burnout town. Walk before you run.

Obligated Pose to Render with the old and new model >:3

What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.

The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.