Game
Never-Stop

4 years ago

It's been a long time...


I started this project a little bit over a year ago thinking that it wouldn't take this long, but unfortunately a lot contributed to my absence to this project. Only a few weeks after I finished my final weapon model, I broke my wrist. Coupled with a lack of motivation and the literal inability to hold a mouse, I took a massive break. The project began in September of last year and my wrist break occurred in March. Even after I was healed up in time for the summer, I still lacked the motivation. Now as you may have noticed I made a few changes to the website, which is mostly what I was doing during that summer. During that summer I began to see how I could change this game. I wasn't happy with what it looked like and how ambitious it was. One programmer working on such a big project didn't make sense to me. Therefore, I have completely overhauled the games art style, story and mechanics. The name of the game will still be "Never-Stop," however the mechanics have slightly differentiated from the previous version. Fortunately I never explained how the original mechanic worked, so I'm not going to explain the differences. The story itself has also gone through a major change. It has less Sci-Fi, action and thriller to go along with the game. The game will only have one voice actor for Ethan, which I would like to announce is Galen Gennaria, who is a good friend of mine. The story is more comedy focused, rather than serious, so Ethan will be funny instead of helpful. But I think the biggest change has to be the art style. I have gone out of my way to re-make the weapons (and of course add some new ones). The new style feels more plastic-y and gives off a modern future mixed with a 1960's representation of the future. Here are a few comparisons of old designs to new ones:


Old Weapon

mainweaponcompare.png

New Weapon

newweaponcompare.png

Old Knife

knifecompare.png

New Knife

newknifecompare.png

As you can tell, these changes are significantly different. I will admit that some of these were far easier to model than the original design, but I just like the simplicity more than the realism. That's all I have to say for now, I will have a ton of more (hopefully monthly) updates to share with you. And I know I have said this before, but I'm really excited for this game and I hope you are too.



0 comments

Loading...

Next up

Happy Halloween! I know I’m a bit late to the party but here’s a 3D render of a pumpkin

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hoomanz! is a stealth-adventure game by @koffeecup that's PACKED with coziness and humor.

Play the demo and wishlist the game: http://bit.ly/HoomanzSteam

Complete our quests to get Hoomanz! trophies! 🏆

#gjbroadcast

So

i may or may not make an full art of some person or i may just leave this like that-

Runestones: from concept to in-game model🗿

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698