Game
Never-Stop

4 years ago

It's been a long time...


I started this project a little bit over a year ago thinking that it wouldn't take this long, but unfortunately a lot contributed to my absence to this project. Only a few weeks after I finished my final weapon model, I broke my wrist. Coupled with a lack of motivation and the literal inability to hold a mouse, I took a massive break. The project began in September of last year and my wrist break occurred in March. Even after I was healed up in time for the summer, I still lacked the motivation. Now as you may have noticed I made a few changes to the website, which is mostly what I was doing during that summer. During that summer I began to see how I could change this game. I wasn't happy with what it looked like and how ambitious it was. One programmer working on such a big project didn't make sense to me. Therefore, I have completely overhauled the games art style, story and mechanics. The name of the game will still be "Never-Stop," however the mechanics have slightly differentiated from the previous version. Fortunately I never explained how the original mechanic worked, so I'm not going to explain the differences. The story itself has also gone through a major change. It has less Sci-Fi, action and thriller to go along with the game. The game will only have one voice actor for Ethan, which I would like to announce is Galen Gennaria, who is a good friend of mine. The story is more comedy focused, rather than serious, so Ethan will be funny instead of helpful. But I think the biggest change has to be the art style. I have gone out of my way to re-make the weapons (and of course add some new ones). The new style feels more plastic-y and gives off a modern future mixed with a 1960's representation of the future. Here are a few comparisons of old designs to new ones:


Old Weapon

mainweaponcompare.png

New Weapon

newweaponcompare.png

Old Knife

knifecompare.png

New Knife

newknifecompare.png

As you can tell, these changes are significantly different. I will admit that some of these were far easier to model than the original design, but I just like the simplicity more than the realism. That's all I have to say for now, I will have a ton of more (hopefully monthly) updates to share with you. And I know I have said this before, but I'm really excited for this game and I hope you are too.



0 comments

Loading...

Next up

Happy Halloween! I know I’m a bit late to the party but here’s a 3D render of a pumpkin

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Path of Kami: The Evolution of the Lore

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.