Next up
Finally did the map screen
Not a easy thing to do, all I can say
- title screen displays more information
- inventory display information about money, ammo etc.
- different types of ammo for each caliber and alchemy metals (gold, silver, tin, copper, lead, iron and mercury )
- each weapon have his own ammo bar
NEW UPDATES
Added the storage system ( to store items you won't use )
Added delivery system ( call people in your contacts )
NPCs movement in the map
Improved dialogs and cutscenes
Improved tiled maps
Working on multiplayer
Update: now the game fonts aren't pixelated, only the images
but now I need to find a good font, I think calibri don't fit
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Strange Umbrella
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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