Game
A Traitor's Tale
11 years ago

It's done!


Version 2.0 is 99.9% done. I just need to get it ready to release online, write a new README file, make sure a couple little settings are as they should be, take some screenshots to post along with the new version, etc….

Tomorrow’s Easter and I will be gone all day. If I can’t upload the new version then, I will do it the next day.



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The Real Mt. Tom Mt. Tom and other places in _A Traitor’s Tale_ are based off of real life places near where I live. Here’s an actual picture of the “short but steep” and “easy but long” trails found at the beginning of the game:

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Double Rainbow!!!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.