Game
A Traitor's Tale
11 years ago

It's done!


Version 2.0 is 99.9% done. I just need to get it ready to release online, write a new README file, make sure a couple little settings are as they should be, take some screenshots to post along with the new version, etc….

Tomorrow’s Easter and I will be gone all day. If I can’t upload the new version then, I will do it the next day.



0 comments

Loading...

Next up

The Real Mt. Tom Mt. Tom and other places in _A Traitor’s Tale_ are based off of real life places near where I live. Here’s an actual picture of the “short but steep” and “easy but long” trails found at the beginning of the game:

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

Why walk when you can jump?

Made my first ever animation.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc