Game
A Traitor's Tale
11 years ago

It's done!


Version 2.0 is 99.9% done. I just need to get it ready to release online, write a new README file, make sure a couple little settings are as they should be, take some screenshots to post along with the new version, etc….

Tomorrow’s Easter and I will be gone all day. If I can’t upload the new version then, I will do it the next day.



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The Real Mt. Tom Mt. Tom and other places in _A Traitor’s Tale_ are based off of real life places near where I live. Here’s an actual picture of the “short but steep” and “easy but long” trails found at the beginning of the game:

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Another house i made long time ago.

Just a Pico sprite

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Only true badasses may pass! #conceptart #art #gamedesign

Some Shadow boss fight gameplay 👾