A few words before the Patch Notes
HELLO EVERYONE! First of all Happy (a bit late) new year for y'all, hope you guys had a lovely and nice new year because it's been some time since we met right? So for today, we have a fresh new update that I was been cooking for a pretty long time... actually I took some time to do a few things too but I can GUARANTEE THAT I WORKED on the game so just let's go to the business shall we?
Few more words before I swear!
So for this update, I have started carving the way I want this game to go, I have been working on a lot of tweaks and balance for the items, a few perks, the money you should spend in the match, and maybe in the game in the future!
So what exactly I do this time? I took some time to rewrite a very large chunk of the game, I have redone the Entire HUD, The logic of the Perks System, How a few things are Synchronized on the multiplayer, the Interaction System, and bla-bla-bla you guys will see all that on the Patch Notes, but the most important thing I have been done was actually start thinking about what I'll for the next updates before putting the game on Steam, here a few examples of what I want to do:
Rework the first Boss and do the Second one
Work on Four more Classes
Rework a few Classes like the Doctor and Engineer
Add Sound Effects
Change the Renderpipeline
Start Working on the Visual for the game
These are just a few things that I want to do before going to Steam, the Engineer Rework actually has already been done, you will see the new Engineer on this Update!
IT'S RIGHT THERE CAN YOU GUYS BELIEVE IT?
Well, that's all I have to share with you guys for now! I hope those words help a bit to see what exactly I plan for this game, thank you all for keep looking into my stuff until today, you guys Rock! now let's go to the Patch notes
Patch 0.17.0 (real)
Added
Added a new class "Enforcer"
Added a new effect "Poisoned"
Added new items
Sawed-Off
Revolver
Hand Grenade
Added new Perks
Hasty Heal
Hard to Kill
Magic Pockets
Added new Melee Attack System, a few weapons now have more than 1 attack (for now)
Added new Interact System, now all the interactions have time to be performed
Added an Interest Points system to the Mini-Map
Added new death messages
Added a new option "Pause when not focused"
QoL
Now players who enter too late on the game will start with some money ($50 * current wave)
Now players can re-buy vests while already having one (except when the vest life is full)
Now players can avoid being grabbed by elastic zombies by pushing their arms when grabbed
The console doesn't need "slash" to perform commands anymore
Changes
All weapons now have their own reload speed
Changed Zombies spawn per Player
2> 3Changed Throwing Grenade force
1200> 900Changed Player's stamina usage
8> 6Changed Player's stamina regen
15> 18Wave Changes
Time Rebalanced
Wave 1 (25s)
Wave 10 (35s)
Wave 20 (45s)
Wave 30 (90s)
Buffs/Debuffs Changes
Bleeding effect
Life lost per sec
1s> 0.65s
Slow effect
Duration
2s> 0.75s
Classes Changes
Engineer (Rework)
Ability: Has a Blueprint to build things (need money to build):
Landmines (Max 3): deals 100 damage each
Turret: deals 36 damage
Drone: Follows you around, targets Zombies, and deals 26 damage
Move speed
5.2> 5Strength
1.15> 1Turret
Detection Range
15> 13.5Damage
34> 36Fire Rate
0.25> 0.15
Doctor
Movesped
5> 5.4Heals 50% faster
Removed restriction "use only light weapons"
Ranger
Max Health
125> 150Move speed
3.8> 3.6Accuracy
0.9> 0.75Minigun
Damage
30> 23Cooling Cooldown
150> 115Charge received over time
3%> 6%Charge received when buying ammo
2~4> 4~6
Gunslinger
Removed the stamina usage from the Dash
Zombie Changes
All Zombies Attack Grab distance
2.5> 2.25All Zombies Grab distance
4> 3.35Bloodthirsty Zombie
Now spawn at wave 15
Min damage
4> 8Max damage
7> 12Spawn chance
12> 6Chance to apply bleeding
20> 10
Basic Zombie spawn chance
60> 45Runner
Now spawn at the first wave
Spawn chance
75> 50
Mini Tank
Now spawn at wave 5
Min damage
14> 18Max damage
18> 24Spawn Chance
12> 8Changed Max Life
600> 500Chance to apply bleeding
20> 15
Tank (First Boss)
Base Health
1000> 700Min damage
20> 28Max damage
40> 36Rock Throw Max damage
30> 32Rock Throw now applies bleeding when hitting a player
Acid Zombie
Now spawn at wave 11
Added acid particles
Added an acid explosion when die (apply a poisoned effect to nearby players)
Acid puddles damage
2~4s> 1.75sSpawn chance
28> 12Changed Max Health
160> 140Chance to apply bleeding
20> 25Changed the way the acid puddles are generated, now it doesn't require to sync between the host and client, this change should help make the ping less unstable when too many puddles are being generated at the same time
Elastic Zombie
Now spawn at wave 21
Spawn chance
12> 6Removed chance to apply bleeding
Fire Zombie
Now spawn at wave 25
Spawn chance
18> 6Removed chance to apply bleeding
Perk Changes
The Entire Perks System has been reworked, this should fix a lot of bugs that were being caused by the old system
Vampirism
Rework: 12% Chance of healing 8 Health Points when killing a Zombie with a Melee
Cost
8000> 4500
Nimble Hands
Name changed:
Nimble Hands> Quick ReloadReload speed
30%> 20%
Playing With The Death
Name changed:
Playing With The Death> Lucky MoveActivate Change
25%> 50%
Special Bullets
Cost
4500> 5000
Agile Arms
Cost
3500> 2500
Hardwoods
Wood Resistance
4> 2Effect is now stackable
Steel Lungs
Cost
1500> 2500
Heavy Lifter
Cost
4200> 3000
Helping Hands
Effect is now stackable
Cost
3000> 3200
Precious Time
Rework: Now Increases waves cooldown by 5.25s and the effect is now stackable
Cost
2000> 1500
Life Regeneration
Pauses his effect while the Bleeding/Poisoned/On Fire Debuffs are active
Items Changes
Desert Eagle
Ammo Price
100> 70
M16
Price
2000> 1800Ammo Price
160> 190
MAC-10
Price
525> 850Ammo Price
120> 140Fire rate
0.085> 0.075 (increased)
Shotgun
Price
2200> 1600Ammo price
150> 140Damage per bullet
20> 23
Fire Axe
Price
1000> 1600Now has more than one attack
Damage
55> 32x2
Baseball Bat
Price
200> 300Damage
50> 24x2
Grenade
Damage
200> 300Does not attract zombies anymore
Changed Wave cooldown
10s> 5sChanged Stamina regen cooldown when stopping running
1.15s> 0.65sIncreased the distance that the player's Information Box will be visible
Decreased the check distance for the Barricades
Decreased a little bit the resistance that Zombies receive over time
Shotguns will not spread bullets if shoot while Crouching
Player's Move speed is now reduced by 35% while Aiming/Reloading except for the Gunslinger
Removed Quick melee attack bind
Reworked The logic for the Push System
Improvements
A good chunk of the game has been rewritten and redone, this will may improve the performance and hopefully, use less CPU
The HUD has been redone almost entirely to make it more informative, easy to navigate and improve performance in some cases
Improved the Engineer Turret AI to not focus on enemies behind walls and when an enemy gets too far, it will target another enemy instead
Fixes
HOPEFULLY fixed an issue where the zombies were passing through the barricades in some cases before destroying it
Fixed an issue where the Player would get stuck after being grabbed by an elastic zombie
Fixed an issue where the Boss' life was not being readjusted properly
Fixed an issue where the Throwing grenade animation was not playing properly
Fixed an issue where the Grenades were killing zombies that are between something
Fixed an issue where the Player could change the item immediately after pushing to cancel the cooldown for being able to attack/shoot
Fixed an issue where the Zombies would keep targeting a knocked-down player
Fixed an issue where the Gunslinger was shooting faster when using only one light weapon instead of two
Fixed an issue where the Chat was not closing on some occasions in the lobby
Fixed an issue where the Dynamic Crosshair option was not saving correctly
Fixed an issue where the Reload would stop when opening the chat
Fixed an issue where the Zombies were still attacking while playing the stunned animation
Fixed an issue where the Players were receiving debuffs when knocked-down
Fixed an issue where the Camera Fov was not working properly when the player was not holding a weapon item
Fixed an issue where the Shotgun was not spreading the bullets correctly while crouching
Fixed an issue where the Money was not being charged/refunded correctly when buying/selling perks
Fixed an issue where the Money was being charged if the player bought perks, disconnected from the lobby, and started a game without any perks
Fixed an issue where the Mini Map icons were not properly rotating when opening the full map
Fixed an issue where the Bloodthirsty Zombies were still targeting the player even after being knockdown/dead
Fixed an issue where if the Host disabled the ragdolls, it would not spawn for everyone else
Fixed an issue where the Shotgun action animation was not playing correctly
Fixed an issue where the antialiasing was not being properly enabled
Fixed an issue where the Post Processing option was not being properly enabled
Fixed an issue where the bullet capsules were not being spawned on the correct weapon when using two weapons with the Gunslinger
~M
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