Super happy to announce an early access beta is now available! There’s so many great improvements in addition to new levels and units that you should definitely check it out even if you’ve played the previous demo. Many of these changes wouldn’t have been possible without the support and feedback of demo players, thank you all so much!
While in beta, the game will be pay what you can. I think this is fair and will be much easier to support than trying to update the full beta game and a separate demo version. The next major release is planed to include revised art, an additional story chapter and skirmish map. Now on to the good stuff!
In this Update
New story chapter: Baraquel’s Eighth Trial
New skirmish menu with location selection
New skirmish map and dark mode alternates
New skirmish units: Muskrat Captain, Muskrat Fighter, Vole Raider, Vole Rat Hunter
New enemies in story mode
New abilities
Added animations to many unit actions
Added difficulty selection to story chapters
Board tile now have chess board alternating color scheme
Lighting and material improvements
Increased animation speed for unit movements
Various bug fixes and minor improvements
Known Issues
Story mode difficulty prevents enemies from successfully using self- or ally-targeting abilities.
Story mode may fail to prevent enemies from hitting the player
Muskrat raider has incorrect defense value
Muskrat captain’s hat model has some bad geometry
Unit imager cuts off some weapons for skirmish unit display
Projectile animations may start and finish at the wrong locations
Lighting for dark levels can appear too intense in some cases
Thanks once again for your support! Feedback can be left in the comments or @ratwitchtactics
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