Well, I was in for the th- I don’t know really’th time! I went solo this time to actually see what the serious view of this jam is all about.
Serious as my work area:
After tasting the sweet glory of using a second screen for game development, I simply HAD to do it again, but since I’m a cheap boy I just plugged my T.V. (hope it doesn’t burn my eyes, though). Oh, and that fan, it isn’t for me, it is to cool down my crappy PC (it didn’t cool it down).
I wasn’t able to catch up with the guys at La Cordée doing Ludum Dare Paris, so I did a small poster as a homage to the good times during the last compo:
And thank you guys for signing it back! Hope you all did well this compo and ate lots of pizza! :)
Alright, now the game.
I worked for the first time on the jam and HELL, it was horrible. Don’t get me wrong, it was fun but not as much as working with some mates like in Ludum Dare Paris or my self-made jams with friends. Without mentioning that family slept over in the house, and well, I won’t ignore my guests.
But anyways, I worked on the game, and thank you all for finally choosing a theme I liked (though I don’t think it has a lot of diversity possibilities) but I got overhyped for my idea which was probably not that original/great (I just hope I was good enough to compensate it with nice gameplay).
If you played my previous Ludum Dare games, Hell Hole and One Man Army, you may have noticed that I have this obsession with making cute, puffy characters doing explosions and lots of screen shakes. This time I decided to try to do it a little bit the other way around, a little bit more serious and different art style (heck, I didn’t even use my tablet).
A few sketches I did during the jam
I didn’t sleep for two whole days, and it was odd, my brain simply couldn’t make basic math and I think I saw a few eye illusions, which creeped me out.
There’s not much to say, really. It’s just a game about a futuristic guy fighting stone giants. I didn’t put all I wanted to be in the game because time limitations, which was a story and background art. But I’m pretty happy about how the gameplay turned out. Have some screenshots.
Maybe I’ll post the timelapse if my computer doesn’t burn down while rendering. In the meantime, go play the game, won’t you?
Anyways, as always, it was great to be in a jam again. I am really, really tired and I’m going to sleep now. Thanks for reading this post or playing the game or both, I love you <<<<<333
G’nite! I think I’ll rate some games tomorrow.
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