Game
It's Showtime!

3 months ago

It's Showtime! - June 2024 Devlog

Howdy! Cobalt here, for another devlog over It's Showtime. This month was actually really swell, especially since I got more of my adhd meds recently. So I should be getting way more done in the coming months, yippee!


Programming wise, not a lot was done this month I've mostly spent it changing a few things about the way the map is built. Particularly I'm gonna need to rebuild most of the first floor. However in the long run it should be for the better, for stuff like performance and making it easier to add more to it. I also just needed a break after all I did last month. I have created things like the base for the main menu, a proper testing room and a lot of coding for the cut scene system though!

Writing wise, a ton of progress was made. Most of the major writing for Chapter 1 is done! Or at least on a great first draft. So very soon Chapter 1 will be done writing wise. [For the record currently the in depth writing for Chapter 1 is 7,122 words long] Chapter 2 also had a significant amount of its in depth writing done, almost all of the 'intro' is written out but obviously I'm trying to focus more on Chapter 1 right now. Speaking of the other chapters and such. Chapter 2's summary is almost done, with some things just needing some elaborating or bridging with other parts of it. Chapter 3 has 3 thousand words written in its summary currently, so a lot of what goes on in that chapter has been written out. I recently had a ton of revelations about what is going to happen in Chapter 4 and Chapter 5 has also had a lot added to its summary. Sadly, writing wise, I simply cannot reveal much more without getting into spoilers.

I've also been learning Blender a lot lately. I'm working on a few models, none of them for It's Showtime quite yet. [well besides the walls and floors for the first floor] However soon I'm gonna be trying to make Henry's first model and animations for the game. Probably won't be the final one used for the project, or even the one you'll see upon chapter 1's release, but we'll see. Sadly, a lot of this process is simply tutorials and looking things up, then double checking those things to make sure they can be used in Unity, aren't performance heavy and will work with the systems I've already got in place. Art wise, me and my partner have gotten a lot of fun concept art done.

We've also started a sketchbook purely for Encore! related drawings. We've got so much fun stuff to show you guys when more is done, but for now, I'd love to show off a proper look at Henry's design.

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Here we have Henry's reference, specifically for his in-game appearance.

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The sketchy reference made for modeling him out. Yes, he is tastefully nude in this appearance. That's just the way it has to be.

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Then finally a rough run cycle I animated to show off his character and as practice for when the proper 3D gets made. I'm really proud of how this came out and I hope it gives you guys a good idea for what to expect from him character-wise. As always, feel free to ask any questions about this project and its story if you'd like. I'll do my best to answer them without giving too much away! See you next month!



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Concept art time! Here we have Henry fleeing the ink demon, after being smacked in the head by his prophet, as the monster tears through doors and planks to get to him. Henry must slide under and jump over obstacles to avoid becoming victim to the ink.

It's Showtime! - August 2024 Devlog

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