2 years ago

IT'S SPOOKY MONTH!!!




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I FEEL POWERFUL.

First Devlog, After two year break I'm finally starting to work on the game :D The frist thing I'm gonna show is some of the tiles and light system.

0.0.9 Is here!

What's new?

Many bugfixes!

Grass and Loading screen to avoid lags while generating grass!

Few decorations ;P

New room exit! Now there are two doors!

Added numbers on slots so you will know which key click to use item!

No Windows update.

#Skeleton of Among Us lol

0.0.7 Is here! What's new?

Inventory!

From this update player has 3 slots for items!

How to get items? You have a chance of getting item when new day begins! Remember that you will lose them after death!

A lot of progress happened this month! The game is finally somehow playable - new textures, movement, stamina, and a reworked light system are done. It's still not ready for a demo (main menu and UI are missing), but we're getting closer!

0.0.8 Is here! What's new?

In update 0.0.7 I added Protection effect that makes you safe from monsters. Now it has visible animation so you know when you have it.

I also added new crucifix mechanic and pills item. But that you need to find out yourself

Yeahhh... I totaly did the best #FNaFArt

lol...

I can't draw animatronics ;[

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt