Code and Destroy! was my main project for nearly half of the year. Problem was that I learned a lot through the process of creating it but the old code was used for most important gameplay elements.
You can see this in the demo version I uploaded some time ago called The Challenge!. It’s terrible from technical view and I got to the point that I couldn’t continue because I would have to change the whole piece of code used for building and completing if statements. And the problem was IDs for objects. Player couldn’t name laser sights, for example “side” and “front” to test where the obstacle is.
Now I have whole documentation ready and my work is very organised. From now on I will split everything into segments. Functions related to in-game coding in one place, building in another. It’s not important from players perspective but trust me, it makes the work a lot easier and faster.
Going back to the project topic. I started working again today, after that jam that made want to commit seppuku… I still can’t get why did I made such obvious mistakes… Sorry, today I finished models for basic parts of the robot. CPU, wheels, gun, laser sight and building block. Tommorow I’m going to focus on texturing and finish concept arts of UI. It will look a lot different now, no more sweet-candy style. I will try to make it in some sort of old, garage workshop design. Rusty, iron parts welded together to form a machine that will fight on the arena. Sounds fun, right?
Rusty, iron parts welded together to form a machine that will fight on the arena
I’m thinking about changing platform from web-based to multi-platform desktop app. Better framerate, more options, safe offline saving and a few more features. Full HD Resolution will be amazing, right? Think about all this place for your code.
It’s two hours after midnight here so I should finally get some sleep. Have a nice day/night! Hope You’ll want to hear more about Code and Destroy!.
0 comments