Over the past months, development has slowed down the most to the point recently, I haven't touched the project in nearly two months. High school started in September and assignments, projects, homework, etc have hindered this games development drastically. However to me, this is alright, as this game isn't my entire life, and it's still remained a passion project. I will try and not take too long, but I can't promise it might release it next year.
Until then, have a good one!
- Orbzer
(This isn't a post saying the game is canceled, but to give you guys an update on where I'm at with FNaR 2.)
Next up
Final menu overhaul (for real this time)
Workin'
working on a redesign for the amalgamation, to show more withering and rust, as well as the other animatronics parts being used. other than this progress on the actual game is going ight. also, fnar day in 2 days, a special showcase might be on that day
office gameplay (there is a little bit of a lever glitch but ill fix it eventually
#spawnday spawn day or something idk
back in business i think
Been updating Distortion. Pretty sure y'all missed him.















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