Next up
Still testing some mechanics
This time, I handcrafted the entire island using polygons, just like in the good old days (PS2/GAMECUBE). Reworked all the areas. I also made it so characters can grab onto the edge of objects (a bit of parkour). + Levers and carrying objects
Some new changes for the island and weather
weekly news
The game's transition back to 4 Unreal is 80% complete, and I'm adding a lot of cool new features along the way, plus the optimization is absolutely sky-high. The game runs on a 20-year-old laptop at 60 fps at minimum settings.
Hey, what are you doing here?
I made a new rhythm/platformer/skate game demo in just 4 days. I think it has some potential to be a good game in the future, because it was just so easy to make
I have some good news!
Steam page with new demo coming this summer
/













0 comments