
Next up
Here's a new gameplay test with the bed and door active! Also, I just realized Archie may have to be scaled up a tiny bit again.
I finished the beginning dialogue, and added some basic walking and sprinting. After I add collision to the house, I may work on a stamina meter and the other controls for keyboard and mouse, touchscreen, and controller!
I just got finished testing the first part of the characters dialogue system, and I got the text for the unnamed birb set up. Now, I just need to get Archie's response set up, then it's time for the gameplay!
Here is the new title for the demo version! I may also use this style for the final game's title.
I have a new devlog! It's been a while, but development is back on the game after me starting to focus on other projects and school. I have done some UI resizing, updating the hitboxes, and the wall and floor textures.
I regret to inform you that the game is going to be postponed until I can get the full version of Clickteam Fusion! I will try my best to get it released by June 11, but no guarantees! For right now, here is the gameplay I have so far!
This jumpscare animation took me about 2 days to complete!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
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