Game
Porto Castelo [Alpha]
4 years ago

It took a few months to fix and add everything, but I hope you like the result ^^

There is still a lot to do and you will soon see the results!

EDIT: I needed to do a small bug fix on the file




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Sorry for the long silence, my PC had broken.

During that time I thought it would be good to rebuild the game.

Here's a little test of some mechanics that are practically ready.

​Update on 'Porto Castelo'!

After a while of having released the Alpha of the game, I noticed that the game needed to be restructured.

It still needs some tweaks (which are already being done), but I'll be back to developing the first chapter of the game.

The base structure of the character models and the scenario are ready.

[Now is the phase of applying details]

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

"Our work is never over" they said.

The whole squad is here!

Interested? Follow me!

a drawing I did because I was bored😪. But I love how it turned out.😊

Levels' maps.

2d lighting experiment