
Next up
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!
Enter here:Â https://bit.ly/FirstStand
See more variants of Garen for inspo 🔽
For day 1174 of coding, I now have the damage reaction done only when inactive
tiny icons
can you name them all
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
Want to win $5,000 USD? 💸
Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
For day 1175 of coding, I have found another collision error trough testing













1 comment