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For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze
For week 45 of my weekly pixel art, I made this weapon from the NES palette
For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
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