Next up
'been working on some new Fakemons! as often, the style is very different from the official games, but I'm pretty happy with Duskitty and Blacougar
I drew my boy Zaap'raaz! He's been carrying most of my team through Pokemon Sword, ngl
Been working on the Battle Engine, and I'm proud to say that we can now choose an attack and a target for every ally Pokemon on the Battlefield. Now I'm off to properly link the resolution of the turn (damages and the like)
Working on the UI / Animation of the BattleEngine, it's going pretty well! Here shown the start of a fight, including a special form from Bulbasaur to Squirtle!
Do not mind the floating status and gender, the battlebars are unfortunately buggy x)
A wild Burnindwurm appears!
Slowly getting back to drawing, this little guy will be Yang's signature pokemon, representing the Yang and thus, paired with the pokemon representing Yin
What? Burnindwurm is evolving! Congratulations! Your Burnindwurm evolved into Scaldamander!
Hello everyone! I've been a bit busy lately because of a big school project (expect it to show up among my games soon!) but I've still made a bit of progress on the map system.
Here shown, with placeholders but still a hint of the visual choices I made
Hey everyone, I've been working lately! I've taken a big step, now attacks work, damage is inflicted and Pokemons can get K.O
So as usual, one step done, another to go. In this case, fixing a slight bug and managing the replacement of Pokemons
Look who's there! The entire Yang family, from Burnindwurm to Blazemini, going through Scaldamender.
One last drawing and the Yin/Yang duo will be done!
Working on some FX for my latest game :3











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