Game
Project SteelFace

3 years ago

It took me a long time to get shaders to work right and these still aren't perfect but I wanted to show that I am still working on this, also wanted to show the style of the game




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Finally I have something to show off about this game, very unfinished but I'm proud to show of more than a lighting test

T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶ ̶2̶̶ ̶/̶ ̶T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶: ̶R̶e̶b̶o̶o̶t̶e̶d̶

VIVUS METALLUM

Never Thought I could make Pete look this good

An array of weapons

Sorry posts slowed, making important progress but less interesting progress, makes it hard to know what to post, FPS is better, more post processing, physics interactions, working on terminal system. I plan on doing open betas after I finish each night.

Sorry to change characters I've already shown off. The time the game takes place has been changed to later in the timeline.

I really need to post updates more, sorry about that. Been working on a horror themed roguelike for a few months

I present to you: a really stupid stress test!

also a very barren version of the plaza grounds

less blurry version: https://www.youtube.com/watch?v=inu9SnE1s2Y

1st section of night one is finished, dealing with burnout recently I'm gonna work on some side projects for a little bit, might look into bringing more developers onto this project once I'm ready to work on it again

Sorry it's been a bit since I've given you an update. Takes a long(and boring) time to port the animatronics to unity.