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30
2 years ago

It will be simple, it should only take a few minutes, then get stuck for the next few hours trying to fix it.




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Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

🩵 I wanted to try this! So here's my colouring, The contest are by @Dynocation !! #1kColorContest 🩵

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.

I completed this fanart for a friend's RPGMaker game, Dreams of Joy Departed. I took inspiration from early 2000s music albums to make this one and tried to keep it as maximalist and edgy as possible.

Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.

While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.

One of the more visual fixes done this week.

- T▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀e ? - He should not be a problem. Trust me.

I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.