
It will be simple, it should only take a few minutes, then get stuck for the next few hours trying to fix it.
Next up
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.
First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.
I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.
🩵 I wanted to try this! So here's my colouring, The contest are by @Dynocation ![]()
!! #1kColorContest 🩵
While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.
One of the more visual fixes done this week.
I completed this fanart for a friend's RPGMaker game, Dreams of Joy Departed. I took inspiration from early 2000s music albums to make this one and tried to keep it as maximalist and edgy as possible.
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
- T▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀e ? - He should not be a problem. Trust me.
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.













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