
It will be simple, it should only take a few minutes, then get stuck for the next few hours trying to fix it.
Next up
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
Here we have round 3 the final round, now for the second to last time Click Here if you like this level.
Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.
I Now have data! information to use so I don't hurt myself with confusion.
These are results of the last few weeks, a picture is boring so Gai here will present the information.
HOLY UPGRADE BRO
I SWEAR THE TEXTURE PAINTING THING WAS ALL I NEEDED ACTUALLY
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.
Now I need to one more underground level, if you like this design it'd be nice if you could Click Here to give it a view.
After this I can start on some more fun stuff.
I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.
My respect goes out to anyone that's made a puzzle game that stuff, is tough.













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