Game
One by one



1 month ago

IT WORKS
WOO--


now i see it is running slower on here, but 280-330 fps is still good for this scenario!

in the released demo, the fps can drop below 60 while just placing tiles. now, with the entire chunk updating the lights every frame, it is around those 230-380 fps on a laptop. i think that's neat!

again, the chunks won't be updating like this every frame, so it will be even faster.


but how i got it to work? i said it didn't work on the laptop

well.. at first i thought it didn't work, but it likely did. i realized too late i acutally wasn't placing the correct tile (it didn't update the light level of the tile in the code).
but because i thought that was unlikely, i did some other changes before checking that, and the shaders should be now more compatible and optimized than ever lmao


some more good news: i have the art doen and ill post it soon



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few doodles

so the player now doesn't fall through the floor. nice!

i got sick and i haven't been feeling exactly the best for the last week, but things are getting better. i should be back on track very soon.

entities are well implemented thrown items as well

guys guys i see progress

Little collab with @Vincent_M :3

yes the gaem is still alive progress post soon (not today) ;p

quickly made something

out of all my games, this one will have a normal menu for once

pff sprite batches are amaezing