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PLAYTESTING WENT VERY WELL Some news, game release very soon.
Subbed to the game, liked it and even followed me. Thats legendary, i will follow such folks back for that kindness.
Updating Pirates Cove camera. Added some stuff in there and uh, i still i dont like the curtain texture. Gotta rework it.
One Night at Freddy Fazbear's - Main Menu theme by @spacedocker and @kazovsky
East Hall camera view remade. Og VS New Finished working on it and i think its perfect this way now. We are getting close to finalizing every camera
Xbox. Nothing exciting.
Maybe handled device, but steam OS is much better than windows.
From what i see, the game is actually very fun at the Hard Mode. While normal night is a welcoming atmosphere and gameplay, hardmode is where all the mechanics truly shine and you literally have to act almost every second at what is going on.
Game's release will be soon, taking time to fix some small yet important things in the game. I want to make the game the best it can be before people play and discover its issues and bugs. Gotta make that first impression be good.
Thanks to @Frogger25 again for helping us playtesting the game and find out the weak points of our game to fix. His help is very appreciated and we are glad to know he is enjoying it!
What are your expectations of the game? What could the potential Ending to it when finishing the night?
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