Next up
We are almost there. Needs adjustments, and polishing.
Me when trying any competitive online game, or witnessing announcement of another FPS shooter or CallOfDuty. But i hate any online game where you have to play against people.
My internet is freaking garbage. HOW can i wait 16 hours to download 3gb of stuff. This is one of the reason game is taking long to make.
Updating Pirates Cove camera. Added some stuff in there and uh, i still i dont like the curtain texture. Gotta rework it.
Starting Slight optimization. V115 is older and is 523mb of size while newer v116 is now 511mb of size. Trying to compless some stuff while adding more content. So far, we also fixed Foxys animation glitch. Mostly, everything seem to work pretty okay :)
One Night at Freddy Fazbear's - Main Menu theme by @spacedocker and @kazovsky
From what i see, the game is actually very fun at the Hard Mode. While normal night is a welcoming atmosphere and gameplay, hardmode is where all the mechanics truly shine and you literally have to act almost every second at what is going on.
What are your expectations of the game? What could the potential Ending to it when finishing the night?
Last teaser of the game before we just go and lock in before release. Just alittle more and the game is VERY soon to be released!
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