Its time again! New playtest session DevHub, Malmö! Psst! The event is free, but you must register for a ticket! Link below ⬇️
If you want to play an exclusive event demo, join us! 19th January, 05.00 PM CET, Torggatan 2, Malmö.
https://www.eventbrite.se/e/playtest-session-tickets-780740765647?aff=oddtdtcreator&fbclid=IwAR07JX0kRL9tUpKkdTjXC11rHM3omXTZ6D2G73tLmHGm3Pu4NkWGhD571o8
Next up
I've been playing Superliminal, a perspective game where you can change the scale of things to traverse different obstacles! It has a level editor, where you can import your own 3D models! Can't recommend this game enough!! https://www.youtube.com/watch?v=B9-rfwEb84Y&ab_channel=PillowCas…
Throwback to our/my first more serious game project, Binary Sparks, which started 2014.
* With similar mechanics to OME, it can be seen as the predecessor to it.
* The main mechanic revolves around weather effects, colors and shifting dimensions.
Playing around with some Parallax Occlusion Mapping to create some trippy depth in stuff!
Here's some kind of "dimensional rift"!
Super easy to setup using Unreals built in material function!
STEAM DEMO COMING EARLY 2025! #OneMoreExperiment_Game
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign
Hi! We need more playtesters for our portal inspired puzzle platformer One More Experiment.
Feel free to mail: [email protected]
Thanks alot!
Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5
Happy Halloween! Gonna scare your friends? Do some trick or treat? Dressing up? :D Have a great weekend! Stay tuned for more updates on the game! #OneMoreExperiment_Game
Hello! Once again sorry for the lack of updates. Life has been throwing stuff at me recently, and we're still trying to do more on the business side. Right now we're looking for different funding options. We just applied to Draknek Puzzle Grant! /Robin
water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))
What's up? Alot of things have been happening lately, he project now has a programmer on board! The focus for the programmer will be: * Complex bug fixes * Performance Optimization * Code Cleanup STEAM DEMO coming sometime in February/March /Robin
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