
its what im working on atm:
A little more info :) Its a c64 game, roguelite, I was pondering about to make pure roguelike, but since im fresh in c64 game dev and have to learn a lot, ive decided ill go a bit easier way.
So here i am :)
Next up
So.. anyone interested to make some extreme low 21px h anims ? :D ( as you should, but you dont see... 2 knights... fighting :) )
Things cleared up a bit - as for my code skills:) But not for code itself :D ITS A MESS i must say. But weirdly... progress is going swell. Slowly but steady. What i have atm. walking (obv :D ) items generation, loot, working on using, wearing them.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
So here's the first of the zodiac signs i will make for the next weeks.
Regular exercise is key for healthy wings.
Try it out!
Regional Bulbasaur. #Pokemon










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