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30
4 years ago

J’ai enfin ! Réussi à faire des controleurs TPS pour mobile avec #godot

#godotgameengine #gamedev #gamedesign #madewithgodot




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31 cube est un jeu de plateforme 3d créer avec #godot

Et en vidéo.

Voilà à quoi cela ressemble.

#godotengine #gamedev #gamedesign #jeuxvideos #3d #platformer

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Zombie in action! #GameDev #Art #PixelArt

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I worked so hard to get all four of them to the end safely, but then...

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc