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Rajout de traces de sang quand l’animal est blessé.
Add some traces of blood when the animal is injured.
On peut changer d'armes.
We can change of weapons.
added weapon change animation.
Ajout d'un marqueur indiquant la direction de l'animal lorsque vous appuyez sur E sur une trace de sang ou de pas.
Addition of a marker indicating the direction of the animal when you press E on a trace of blood or steps.
Ceci est la carte que j’utilise pour faire mes tests dans le développement du jeu, avec le joueur et quelques tests d’arbres.
This is the map I use for my tests in the development of the game, with the player and some tests of trees.
Quelques tirs avec les differents types d'armes.
Some shots with different type of weapons.
So
i may or may not make an full art of some person or i may just leave this like that-
Runestones: from concept to in-game model🗿
What you all think
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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