As I'm sure most of you know by now, the Epic Games Build AND the Yandere Simulator DLC have both finally arrived in Monsters & Mortals! Regardless of how you feel about the update, this is a momentous step forward for M&M that not only brings us new content but indicates the ending of our largest drought yet (500+ days!).
Monsters & Mortals has also been ported to Unreal Engine 5, which effectively broke all mods upon the update's release. While I did my best to port over the bulk of the content, some exclusions had to be made for the time being. However, a lot of these scrapped features should be able to be brought back in the future (some sooner than others). Just because they're not available now doesn't mean they won't be later! Below is the list of removals.
Changelog:
REMOVED CONTENT:
Changed UI layout on main menu
Reorganized Art Gallery items
Fixed typo on the Stats tracking page
All modded character icons
Modified character skin names and ultimate descriptions
UK Creators' alternate skin names
Lucky's and Penny's in-game idle animations in menus
Solved issues with certain skins not loading the correct materials in some instances
Nightmare Mode Lucky (first-person incorrectly showed Bad Rabbit)
SuperNormalBro (the scissors wouldn't load the correct texture)
Escape portal minimap icon being more hidden during gameplay
Frenzy Chef Monkeys
More hidden map texture in Stranger Sewers and Silent Sacrifice
Most Deadly Decadence Changes
Modded preview image
Enhanced hedges
DD Enhanced Golden signs
Metal gates to the entrance and exit of the maze
Surrounding courtyard (viewable from the gates)
Frenzy Titan Watcher and the Gold Watcher statues
Overall darker map
Unique boss time music event (scrapped Zone 2 Panic Track)
Monstrum Madness physical steam pipes for its traps
External Feature Removal Guide (modding now works differently so this notepad can't exist anymore- at least not like how it used to)
Some sad exclusions, but again most of these are still possible to mod! They just need more time in the oven to get figured out before their reimplementation. Now onto the new stuff:
General
Modified the Hand of Fate item icon to have a monster hand
Gave the gacha machines in the store a visual overhaul
Characters
Changed a coloring inconsistency on Clown Gremlin's Nightmare Mode texture (hat and frills)
Modified ultimate icons
Reaper Nurse: Replaced the portal icon with custom art
Lucky: Made the legs more curved and replaced the portal icon with custom art
Monkey Business
Gave a mustache to the Chef Monkey cutouts
Added sauce to the clean sides of Chef Monkey's pizza cutters
Elementary Evil
Replaced the Malak symbol on a poster board with his ultimate icon
Stranger Sewers
Changed the font for the level text
Akademi Assault
Replaced the level preview image (and added the Yandere Simulator logo)
Tweaked the font for the level text
Modified the level icon with a new face
Hopefully some interesting new stuff (a lot of thought was put into the icons especially). Sadly I had to take down two of the songs on the soundtrack tab (Titan Watcher's exclusive theme and the track I was going to use for Fun Girl until we got the surprise new version). I also went ahead and removed most of the screenshots on the page, as I was unhappy with them and I plan to get some better ones in time.
Yandere Simulator (or Akademi Assault rather) being released is amazing for this mod though! For the first time in JAMMM's life, we have new official content in-game to play around with. I already have a plethora of Yandere-based changes planned, and this update is the tip of the iceberg for that. Looking forward to tweaking more stuff for that stage and its characters!
Thanks for reading, and have a great rest of your day. Goodbye!
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