Hey everyone!
I'm back to roll out multiple new updates that aim to overhaul Jelly Brawl's visuals and content!
I've Overhauled the Visuals of Classic Mode!
I've started by improving the slime system and its performance! Going through and hand painting all classic stages to ensure the slime coverage is more consistent. Additionally rewriting the Jelly shaders to look even slimier and improve their jiggle! Additionally adding some background elements to add to the void!
I've Overhauled the Networking!
Many have commented on the networking being subpar and I've been aware of this. Over the past couple months I actually have had the chance to work on a lot of networking based projects and have been able to take what I've learned and apply it to Jelly Brawl's networking. With this update you should see reduced lag online and proper authoritative servers with rollback like a true fighting game.
I've Done a Total UI Overhaul
With a more clean design to the main menu and an overhaul to the player select screens to more simplify what is on screen. I'll continue to update and refine these new designs as updates continue.
Bug Fixes
Plenty of fixes have been implemented regarding custom stages you've been making that look amazing! As well as controller connection issues! Performance improvements! Controller inversion working online and the resolution select not containing duplicates!
As I said, more is yet to come including
· More UI redesigns
· More unlocks
· And possibly a new platform to play Jelly Brawl on!
Join the Jelly Brawl discord!
Participate in competitions, giveaways, and meet other players!
https://discord.gg/mXMgGSc
#indiegames #localmultiplayer #gamedev #action #physics
I'll have more to share with you on these soon.
Stay tuned! I've been busy but Jelly Brawl is back baby!
- Cole
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