Game
JO Rush

2 years ago

JO-Rush in 2023


Hey everyone. It's me, RetroX again. So, we're in the final few minutes of 2022. With 2023 fast approaching, you're all probably expecting 0.6 to drop tonight, or tomorrow, like I stated in the last post. Unfortunately, I'm going to have to announce yet another delay.

Full transparency, a lot of my earlier estimates were based on my judgement of how quickly I could get certain things done. I greatly overestimated my abilities in this regard. With 0.6, I wanted to implement most of the core systems that the game will use going forward. While seeming easy to do at first, I greatly underestimated the difficulty of each task. That being said, while I can't give a specific release date, I am confident that 0.6 will be release either in the middle or end of January (and I mean it this time). I'd like to apologize for taking so long with the update, and I greatly appreciate everyone who've stuck with me thus far. You guys are the best!

Once 0.6 is out in the wild, the next major release will be version 1.0. 1.0 will possibly take longer to make than 0.6, as not only will I be remodeling, reanimating, and rebalancing the current roster, I'll also be adding in 4 more characters, updating system mechanics, and adding more features that will be covered in future updates. On top of that, I plan on shifting away from full time development on JO-Rush as a whole so I can focus on my original projects, meaning that updates for this project will get a bit slower. As of now, I estimate that 1.0 will release in the middle of, or the ladder half of 2023. More info on 1.0 will be released on both the official website, and in the for of Direct style videos on the official YouTube Channel.

In between 0.6 and 1.0, I also plan on releasing a side project called "JO-Rush: Prelude" I don't want to get into specifics just yet, but more info will be revealed at a later date.

With content updates out of the way, for the project's Social Media presence, the Twitter for the project is still up and active, so there's that. The official website and Youtube channel are both active, however they currently have little content to them. These will be updated in the future. At some point I will also create the project's official Discord server. Now when this will be? I'm not sure yet, but probably around the launch of 1.0 is when I'd say.

With all of that being said, enjoy the rest of your New Year, and I'll talk to you all later. Bye guys!

#sonicthehedgehog #sonicfangame #jojosbizarreadventure #fangame #fightinggame #indiefightinggame #fgc



3 comments

Loading...

Next up

When boosting Eric's Medium Attack, he spins towards the enemy, hitting them a total of 5 times, before ending the attack with an overhead.

#indiegamedev #indiegame #fgc #fightinggames

Big news everyone. Version 0.6 has finally dropped...TODAY! This build took a bit longer than expected to finish, but we're finally here! Hope you enjoy.

#sonicthehedgehog #jojosbizarreadventure #fangames #fightinggames #indiegames

This week's #FanArtFriday celebrates Sonic.EXE!

Complete the quest and you'll get a Sonic pack!

An early look at the new Boost System. I'll go into more detail in a future update, but this system will replace the Attack Cancel and Burst mechanics from 0.6.

#SonicFanGame #SonicTheHedgehog #screenshotsaturday #indiegamedev #indiefightinggames #fangame

Bat? Hedgehog? Batgehog?

Just shadow 🌒

I didn't have internet to be able to publish it in time :(( But here was the drawing of day 3 #bat.

Marco is about 45% complete. Here's a small combo showing the work so far.

#screenshotsaturday #indiegame #indiegamedeveloper #fightinggames #indiefightinggames #FGC

Here's a look at Jotaro in 1.0! He doesn't have attack animations yet, but he's up and moving.

#screenshotsaturday #sonicthehedgehog #jojosbizarreadventure #fightinggames #fangame #sonicfangame #indiegame