Game
Call of Dipsy

19 hours ago

johnny test


"is this the fabled upcoming post you were talking about last time" no it was going to be a poll if a demo like it happened for TETTL 1 but then thought twice and rejected the idea as I feel it would be worse or idk man lol.

Besides the game is almost complete, I need to finish the other 8 final levels and I'll upload it.

But yeah, I have to notify that this game is too big, maybe too big for its own good so while OBVIOUSLY it will not be split up (ts ain't Sonic & Knuckles) I will say that for the initial release it will not have any save feature as I don't want to break my head to do one as it would delay even more the game, sorry but that's how Sonic 2 was! (saying this and not Sonic 1 as it was big enough to be a real issue)

But I promise I will add a save feature later on #trust



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There's something I fw the most as a game developer is that when I make a huge ass level I don't even know what design to do (as I don't design them on paper but rather on Clickteam) and so I get unmotivated until I finish it and say "no, this is good"

Y'know with the money I was receiving from comms I would spent it on a Steam license for Fusion 2.5 so it would be cheaper to buy the useful exporters or upgrades if I weren't a fat chud spending it on food solely. If anything Regalito is the gif, not me!

patillo (and customer, maybe customer...)

mmmmmm just cooked some BUUUUUUUUULLSHIIIIIIIIIIIIIIIIT

The iconic boss battle but #gaming (not really because... moonlight)

Another playtest and another day I'm proud of myself. So far there are only 8 missing levels to finish the whole game.

love how in this post https://gamejolt.com/p/i-should-be-working-on-the-new-ice-lava-c… it felt like I was doing the game easier as if there wasn't a hardcore mode out there. did i say it before? no? now you know!

me making the most diabolical level design cause i genuinely don't know what bullshit else to put anyway as my brain drought.

me burying @regalito