It's been quite some time, hasn't it?
Boy, time sure flies!
GAMEPLAY IS REAL?
Yes, you read that correctly.. Gameplay is NOW TAKING SHAPE.
It is quite bare bones in some aspects, (especially the cameras) but other than that, it is playable and beatable.
(All Max Mode with all the currently only coded character ai levels as of writing this is completely beatable, although, power management is really difficult and beating the night relies more on RNG when it comes to running out of power.)
Also uh.. one of the playtesters (probably) fell asleep and left the game.. open.
(It's STILL like that as of the writing of this dev log, holy FUCK. WAKE UP, MAN.)
Game Status
I would type everything, but images describe 1000 words, they say.
All that across several months worth of silence.. And, let me be clear: I had a long break from working on MPW (especifically a WHOLE MONTH, from October 19 to November 19)
I can't just be overworking myself on this game, breaks are needed, especially if I'm learning Clickteam at the same time I'm making the game.
(Hot take: It's fun to work on a game while learning the engine at the same time on the process)
That should be it for now, I'm way too tired and I'm also feeling sick, so I'm gonna stop it here.
See you next time.
out of context screenshot
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