Game
proto I
7 years ago

Jump mechanics overhaul
How wall jumps were improved significantly


I figured I would start putting out some updates regarding this project. I’ve recently been working on improving the jump mechanics significantly.

More specifically, wall jumping.

Previously, wall jumping really only ever existed due to a glitch where the player object would hold on to any vertical object as long as you held the player against it. In other words friction was malfunctioning.

It looked like this when you performed wall jumps. (Older version I dug up.)

5d092df2343f2.gif

Since then, I’ve significantly improved the wall jumping. When you wall jump, you press the character against the wall like before, but once you let go of the movement key, the character sticks to the wall, slowly sliding down at a fixed speed.
This greatly helps when anticipating a jump, as you can let the player slide down to adjust. You can also hold the opposite movement key for a brief moment to make the character let go, allowing you full movement again.

You can go even further than that. While holding jump, you can use the movement key opposite to the wall to bounce out, then you can go back in to perform another wall jump. Simple!
Here’s what that looks like, plus a sneak peek at the death screen.

5d092df374a94.gif

Which one do you prefer?

  1 vote Voting finished



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Family band complete!

Terraria

Made my first ever animation.

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Annie of the stars