Game
proto I
6 years ago

Jump mechanics overhaul
How wall jumps were improved significantly


I figured I would start putting out some updates regarding this project. I’ve recently been working on improving the jump mechanics significantly.

More specifically, wall jumping.

Previously, wall jumping really only ever existed due to a glitch where the player object would hold on to any vertical object as long as you held the player against it. In other words friction was malfunctioning.

It looked like this when you performed wall jumps. (Older version I dug up.)

5d092df2343f2.gif

Since then, I’ve significantly improved the wall jumping. When you wall jump, you press the character against the wall like before, but once you let go of the movement key, the character sticks to the wall, slowly sliding down at a fixed speed.
This greatly helps when anticipating a jump, as you can let the player slide down to adjust. You can also hold the opposite movement key for a brief moment to make the character let go, allowing you full movement again.

You can go even further than that. While holding jump, you can use the movement key opposite to the wall to bounce out, then you can go back in to perform another wall jump. Simple!
Here’s what that looks like, plus a sneak peek at the death screen.

5d092df374a94.gif

Which one do you prefer?

  1 vote Voting finished



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Family band complete!

Finished work on the emotions of a new character for the tank universe

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)