Game
jump time
4 years ago

(Jump time Devlog 5) I'm remaking all the player animations as in the current ones the arms stay still and don't move. #gamedev #gaming #platformer #2Dgames #unity




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(Jump time Devlog 6) the player animations are done here are the new ones with the changed arms the icons are 100x100 so they will be small if you fullscreen them #gamedev #animation #pixelart

(Jump time Devlog 7) due to There being no votes on the poll I will be using doing another poll on a different platform, but the collectibles in the game (jumpers) have been designed and I will import them soon

(Jump time devlog 3) here is a picture of the player sprite it and levels 1-6 are done with seven being made and there is a main menu with menu music so expect the beta of the game around late January. the beta will be chapter 1

take a look at Jump time so far #sneakpeek #update #platformer #gamedev

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Shadow The Hedgehog X pixel art

So here's the first of the zodiac signs i will make for the next weeks.

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname