Game
jump time
5 years ago

(Jump time Devlog 9) From last week not much was done, however I did manage to fix a few bugs and reskin the ground tile with the newer ones which look better, and a bug that could allow you to infinite jump on the 6th level was fixed.




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take a look at Jump time so far #sneakpeek #update #platformer #gamedev

(Jump time devlog 3) here is a picture of the player sprite it and levels 1-6 are done with seven being made and there is a main menu with menu music so expect the beta of the game around late January. the beta will be chapter 1

(Jump time Devlog 6) the player animations are done here are the new ones with the changed arms the icons are 100x100 so they will be small if you fullscreen them #gamedev #animation #pixelart

(Jump time Devlog 7) due to There being no votes on the poll I will be using doing another poll on a different platform, but the collectibles in the game (jumpers) have been designed and I will import them soon

art comission.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Terraria

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

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Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.