Game
Undertale Promise

1 year ago

June Devlog - Just an update


General Progress as of 30/6/2025

My exams are over and I've had my deltarune fix, so I went back to pushing for the next milestone (the closed playtest). It's quite close, but it's missing one crucial end battle.

While a lot of work was done for a critical long long cutscene at the milestone, there's going to be some uncertainty in the next coming month, so the milestone will probably take one more month at the minimum, especially since the battle has no bullet patterns designed yet.

That being said, while a ton of the sprites are just massive spoilers, I think removing the context masks enough to show a little:

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Anywho, without revealing more stuff from the dense cutscene, here's a couple of screenshots of the prototyped royal guards to bring the image reveals up to date with Bluesky/Twitter:

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Next up

October Devlog - No, there's no reason why the banner is more rendered than usual

April Devlog - Will slow down progress for May due to academics, image (probably) unrelated

May Devlog - Assets are now being implemented for the Incident

November Devlog - Just finished a minigame, proceeding as usual

February Devlog - Going to start sourcing for more playtesters.

No article for June. Progress is steady, bullet patterns are being implemented.

There's a Harmony ref on the gamepage now

January Devlog - A new track was added to the main page, do give it a listen and let me know if the vibe fits the title!

March Devlog - Playtesting for a fairly large minigame was concluded and a fight was finished.

Finally killed a narrative monster in-engine today