Game
Undertale Promise

10 months ago

June Devlog - Just an update


General Progress as of 30/6/2025

My exams are over and I've had my deltarune fix, so I went back to pushing for the next milestone (the closed playtest). It's quite close, but it's missing one crucial end battle.

While a lot of work was done for a critical long long cutscene at the milestone, there's going to be some uncertainty in the next coming month, so the milestone will probably take one more month at the minimum, especially since the battle has no bullet patterns designed yet.

That being said, while a ton of the sprites are just massive spoilers, I think removing the context masks enough to show a little:

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Anywho, without revealing more stuff from the dense cutscene, here's a couple of screenshots of the prototyped royal guards to bring the image reveals up to date with Bluesky/Twitter:

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Next up

November Devlog - Just finished a minigame, proceeding as usual

October Devlog - No, there's no reason why the banner is more rendered than usual

September Devlog - Probably not updating the demo anymore, going to start work on the kill route

January Devlog - A new track was added to the main page, do give it a listen and let me know if the vibe fits the title!

There's a Harmony ref on the gamepage now

Undertale Promise's Demo is releasing tomorrow (15 August) at 6pm UTC+1!

February Devlog - Going to start sourcing for more playtesters.

August Devlog 2 - Feedback has mostly converged on a couple of trends, and it's time to talk about what comes next.

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March Devlog - Playtesting for a fairly large minigame was concluded and a fight was finished.