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Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev
Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev
Implemented a score system that assigns different point values to each enemy type. #gamedev
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
Last Updates:
- Made leaf particle movement random.
- Reduced the damage slow-motion effect.
- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
Added some falling leaves to the environment. What do you guys think? #gamedev
Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev
Great news! ๐ข @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformerย Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev
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