Game
Lasting Bonfire Pre-Alpha

6 months ago

Just a few bug fixes, thought they were important so I released.

​Added:

​​+ Fixed the Lumberjack Workshop being black even though there's Lumberjacks.

+ Fixed the background being different than the map chosen.




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Semi-big update, bug fixes and content.

Added: + You can now make steel using the Blacksmith.

+ Added Steelworks, steel upgrade for pickaxes & armor.

+ Added Lumberjack Experience

+ You can now upgrade Lumberjack tools

+ Minor balancing changes & bugfixes

Just some minor changes and bug fixes

​Added:

​+ Coal ores can now be mined and collected by Miners

+ You now need coal for certain crafts.

+ Nation buffs were added

+ Minor changes to some sprites

+ Fixed bug with blacksmiths and scouts.

#bugfix #content

Lasting Bonfire Pre-Alpha v0.1.1:

Just a minor update, added these:

+ Added animation to the bonfire

+ Changed bonfire sprite and added a lit one

+ Fixed the bug with Perished screen

+ Minor changes

#gamedev #godot #indie #idle

So

i may or may not make an full art of some person or i may just leave this like that-

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

"Our work is never over" they said.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.