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Lasting Bonfire Pre-Alpha
General Info:
Lasting Bonfire is a strategy game about creating and growing your colony by managing and actively upgrading it.
The game has 3 civilizations and 3 maps (all with their own unique stats and content) that you may choose.
You are also completely free to customize your colony, such as its name, nation, land, employments, policies and much more!
The unique thing about the game is, there's limited resources that are available, forcing you to either use your resources wisely or scout new lands for more!
P.S: Many things are subject to change, including gameplay and other assets!
This game is also heavily inspired by games like StoneHearth and Neverending Legacy!
Maps:
Desert: Hot and harsh terrain, low on wood and hard to grow crops but rich in underground resources.
Meadow: Optimal temperature and optimal for growing crops. Recommended for new players.
Mountain: Cold and harsh terrain, hard to grow crops but rich in underground resources and stone.
Nations:
Helvorn: Farmers are 1.5x more efficient. Villagers are durable to normal temperatures.
Mondria: Merchants come 1.5x more. Villagers are more durable to heat.
Barwell: Miners are 1.5x more efficient. Villagers are more durable to cold.
Villager Types:
Worker: These villagers can be employed for jobs.
Child: These villagers eat half as much as a normal villager. They grow up to an adult worker in time. They do not work unless special policies are implemented.
Elder: They die after enough time passes. They do not work unless special policies are implemented.
Employments:
Miner: Collects ores based on the ores toggled on/off in the Mineshaft Workshop.
Lumberjack: Chops down trees and collects wood.
Farmer: Grows and harvests crops that can be turned into food.
Mason: Allows crafting of stone tools & more.
Blacksmith: Allows crafting of metal items such as armor.
Hunter: Hunts animals and collects materials such as leather, wool and meat.
Potter: Allows crafting of clay-based items such as pots.
Units:
Footman: Fights enemies and invaders melee and scouts land.
Scout: Weaker than Footman but scouts faster.
Planned Updates:
- More enemies
- More employments
- Bigger research tree
- More polished gameplay
- More customizability for colonies
This game was made using Godot 4, it is my first (actual) game project
Feel free to share your personal feedback and suggestions so that the game may improve in the future. #strategy #survival #2D #idle #management #colony #arcade #pointnclick #other #singleplayer #textadventure