
Just added a Linux version in addition to Windows and Mac. There could be an issue at fullscreen if you use several monitors. In such a case, please switch to windowed mode first: write "FULLSCREEN = no" in the Config.ini file of the game (see screenshot)
Next up
Just added several new screenshots on the game page. I've also updated the game's logo...
Well, I don't want to spoil too much but I think we're making progress! What do you think of the new design? I'll tell you more as soon as possible...
This was the first trailer of our upcoming platformer game Bionic Slammer, that was first revealed on Steam. After a few months of hard work and silence, we hope to give more news very soon, and a playable demo here on GJ
https://store.steampowered.com/app/2246570/Bionic_Slammer/
This morning I had posted WIP pictures of a mouse, and this is the result in game. I hope you like it! I don't think that I will have the time during #AdvJam2019 but later I would like to add many small creatures like this to add life to the world.
I continue to work hard on MVEM: TWOTIO! I just uploaded 2 music tracks by @Yazorius
on the game page, and I hope you like them! Also added a new prototype, it starts to look good (right?). I will post less updates from now on: I don't want to spoil!
This is from the playable demo of Bionic Slammer, available on Windows and Webgl, a 2d-hd platformer/metroidvania in development since 2 years.
Tommy and Seb, the 2 brothers from my world 'My Magical Village', seem to have played and enjoyed famous Nintendo games...
I really like what I had made on this game during Adventure Jam 2019. Lately I tried for the fun to make a Unity scene inspired by it. It's not polished but that inspired me, I think I should try to reboot this project in the future...












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