Game
The True Hero
7 years ago

Just finished the platformer engine. It is kind of floaty in my opinion but I don't know what I'm doing so science was pretty nice to me. Used a gravity-based engine, so it is also slippery. Oh, well, it works, and that's enough for me to start. Seeya.




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Sorry, that took a couple minutes, even though nobody probably cares about this devlog. Here's that bad concept art! Sorry about the wump's (totally not a rip-off of whomp that won't be in the game) eye, forgot about that.

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Runestones: from concept to in-game model๐Ÿ—ฟ

Werehog transformation process. #sonicunleashed

Family band complete!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated โœŒ๏ธ

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Terraria

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl