Next up
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Anyone feel like a burger? Or some kåv?
Enemy AI and animations are getting some love.
Working on reload animations. You can expect a new devlog video soon.
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.











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