Game
Bad Girl

4 years ago

Working on reload animations. You can expect a new devlog video soon.




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Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.

As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.

How do you like the Pistol and Elite Pistol?

Enemy AI and animations are getting some love.

Made some progress on the game's logo screen.

Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.

I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.

I'm still not sure what the protagonist's name should be. Gunhild, perhaps?

I'd love to hear your suggestions

Anyone feel like a burger? Or some kåv?

Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.

So here's the first peek at the upcoming Subway level.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?