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754
11 months ago

Just finished working on my new version of my game engine very proud of it. right now I am working on Perceived REALITY my next big fnaf fan game can't wait to share MORE!

@hunterallen_ does music for the game! he's very talented! check him out!


there's alottttt of things I have to list that I did. but I am out of time so I'll mention the major ones!
- Major physics engine overhaul, improving stability, performance and full support for soft bodies.

-Super resolution/Upscalling technologies: added FSR "2.0" as you can see it working here in game with RAY TRACING enabled

-Plenty of UI improvements, that help my workflow with debugging projects and realtime code changes in runtime through editing code in VSCODE

-Added more GLSL shading support

-(GPU Hair system in progress)



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I might be posting more at bsky tbh. Feels comfy and I wanna update yall that I've been in a horrible state but I feel good again :) hope the community is doing gucci too!

Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)

don- don't ask why he's here.

Have a pic of my dog Maya. She's really tired, she just gave birth to like 6 babies last week. Still am very busy with college.

Minigame preview as promised!

Just finished making my own configuration of Neovim (code editor) Since I thought code editors were boring and coding is fun.

I said why not make the editor fun as well, and so I made this editor happy with it :)

Devlog 1 - Now we're really cooking!

Enjoying Childhood Half life 2 turned 20 years old yesterday :D

And also dying in pain with college this month oof ;-;

Scrapped Half life 2 Render I was going to do for the anniversary.

[Composition context: Gordon foreground, G-Man background (Suzanne as placeholder), Ominous lighting, HL2 color pallet]

Matthew's devlog v3

Video soon... ;)