Game
Darkest Creations
3 years ago

Just made the Teleport much more reliable to collect soul shards than it was before




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So I was just working on editing some voice lines in Audacity for this game, & I ended up accidentally creating this audio, might make this into a secret ambient sound in the game, had to make it into a video to upload it here, let me know what ya think.

A Small Sneak Peak

Just got tagged by @GarryGabbage & I have to repost lol, anyways, sorry i forgot to mention but, imma be taking a long break in bed resting & eating, long story short, i went to a gym with one of my friends & now my triceps & chest are really sore.

Well this is looking pretty good, hope you all enjoy this little image.

Vintage Bonnie by @Battington & @TheMediocreMakers The table and chair models are by @dot-e26

So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game. Vintage animatronic models by @Battington & @TheMediocreMakers

So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?

Which Zone is This?

A small sneak peak at Zone 1, obviously there will be way more shards than what is shown here, for the people who see this from the Unreal Engine Community here on GameJolt, this is a Dark Deception fangame that im working on.

Here is a look at the new reworked Lobby area, also just to give context to how big this game will be, I did a final count, and (not including levels such as the lobby, main menu, or You Died levels) this game will contain 40 total playable levels.

Just finished making this game page for FNAF VR The Inner Reels, & I'm releasing this screenshot I took while working on one of Bonnie's levels, I present, Bonnie conga line. Note: This will not be in the final game, this is just for programming purposes.