Game
Five Nights at Freddy's VR The Inner Reels

3 months ago

Just finished making this game page for FNAF VR The Inner Reels, & I'm releasing this screenshot I took while working on one of Bonnie's levels, I present, Bonnie conga line. Note: This will not be in the final game, this is just for programming purposes.


Vintage animatronic models by: @Battington & @TheMediocreMakers



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So I decided, since I'm mainly busy working on game projects & can't post much here, & I only post game project stuff here, I was thinking, I'm gonna start posting other stuff here like gameplay to keep you all entertained while I cook in unreal engine.

Unreal Engine Community: No Simple Developer, you can't just code stuff in the engine and not make it look clean and neat! Me (Simple Developer): Haha spaghetti code go BRRRRRR!!!!!!!!

So I was just working on editing some voice lines in Audacity for this game, & I ended up accidentally creating this audio, might make this into a secret ambient sound in the game, had to make it into a video to upload it here, let me know what ya think.

Minigame preview as promised!

So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?

Just got tagged by @GarryGabbage & I have to repost lol, anyways, sorry i forgot to mention but, imma be taking a long break in bed resting & eating, long story short, i went to a gym with one of my friends & now my triceps & chest are really sore.

Well this is looking pretty good, hope you all enjoy this little image.

Vintage Bonnie by @Battington & @TheMediocreMakers The table and chair models are by @dot-e26

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

So does anyone know how to fix this ghosting issue in the Volumetric Fog while keeping it optimized for VR? or do I just need to fake the volumetric lighting somehow. Help would be appreciated.