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the main character's moveset in my game is VERY inspired by mario 64. but most of the gameplay and worlds are made to be... original in a sense.

How do you progress in the game ? look for key parts.

the game im working on is called "tick and the time academy" and it will be a 3d collectathon platformer. in this game you will have a handy set of moves to traverse great open zones and find various items to progress.

i may be dropping a demo soon. maybe this summer who know ?

all of the game's ressource are homemade except a few sounds. and the art style is very low poly and pixelated because i want that game to be very optimised and capable of running on the most "potatoes" computers.

tick's moveset have multiple jumps, dives, walljump and even more.

so... i put my last project on standby but i started working on another project that i hope will finish one day

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^