Game
FNAF Kit
4 years ago

Just posted a quick patch, fixing the menu sticking and move object glitches. The save bug may also be fixed.


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I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Is he a... you know....

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Buttons ver 2- jumpscare Test

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

If you're wondering why the next build is taking so long. here is the answer.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)