Haya!
Just released a new update for Creeping Souls. This 2.0 update brings with it a few bug fixes and new polish to the build. The main one being a new elevator scene after you complete a round, The scene is designed to balance out the games pacing with a little downtime. I have plans to add more narrative exploration in this scene, but I am waiting to work out what exactly I want to do there.
In terms of the bugs, it mostly comes down to the round timer and animations. With this new update, I’ve smoothed these out to be a lot more polished in operation.
Well that is all for now
Thanks for playing!
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